The Grif Redux

Posted on Aug 12, 2011

Seattle is well-known for recycling and it probably seems obvious by now that as a resident, I do my fair share of it. Here I’ve recycled an environment that I built in Autodesk 3ds Max some time ago (and that you have seen previously). It seemed like an ideal candidate for my second attempt at animation in Max.

I really wanted to explore the camera and found it much easier to control than anticipated. I edited the final product, including the typography in Adobe After Effects. And the great audio is Two Swords, by ghost. – Joe Gast

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